![]() To achieve that, Dieghan said the studio’s guiding principle for the game’s four-year development was a term it coined called “wrestlification,” exploring how the classic mechanics and format of JRPGs could be brought to life through a wrestling lens. One major sticking point that Mega Cat Studios wanted to achieve with WrestleQuest was nailing the authenticity of wrestling’s pageantry both inside and outside the squared circle. ![]() As the team started to explore wrestling and JRPGs, they realized that there was a huge crossover between JRPGs and pro wrestling through their shared foundation of story, larger-than-life characters, and dazzling combat. ![]() Read More: This Upcoming Pixel RPG May Be The Best Wrestling Game Of The Year WrestleQuests presents wrestling concepts in a way that is familiar to JRPG fansĭeighan told Kotaku that folks at Mega Cat Studios are lifelong wrestling fans who have always wanted to make a JRPG. ![]()
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